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While traversing these open environments, players will encounter patrolling soldiers, mounted sentry guns, cameras, and the like.

Sometimes these assignments are finding and killing a marked target, but many tasks are sabotaging enemy resources, pilfering classified documentation, and rescuing captured individuals. Each of these have several areas with many different objectives spread throughout, and the player can choose to tackle them in any order. The classic open world levels were hit-or-miss for me. The open world stages are all populated with beautifully detailed areas to explore and vistas to observe. What’s more is that after you’ve finished a stage, you can choose to tackle a single objective from the main menu, allowing you to more easily attempt these tasks without having to redo the entire level.
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It’s fun experimenting and trying to find out just how to complete these assignments. The most enjoyable of these challenges require the player to take out enemies in specific ways, à la Hitman style, and really raise the replayability bar. Some of these challenge the player to get through a particular area without raising the alarm, while others will charge you in locating an optional bounty target to take down. In addition to primary tasks, each stage has numerous bonus contracts that can be completed as well. Each of these have many different objectives that the player can tackle in any order. Unlike previous games, Contracts 2 has two types of missions for you to undertake: “classic” style operations where you explore an open sandbox area, and “long distance” assignments where you are placed in a more restricted zone, such as atop a mountain range, and can overlook the various zones where your targets are located. Missions in Contracts 2 often task players with eliminating targets 1,000+ yards away.

It’s all rather forgettable once the game play begins.
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Each mission is precluded with a series of vignettes that relay to you your objective, and while there is a sense of purpose behind them, when it came down to it I really only wanted to know who to shoot and what to steal. Even with their infinitely high budgets, I couldn’t tell you the plot of a single Call of Duty game, and that’s no different here. Military shooters like this are never really about the plot, though.

In Contracts 2, players assume the role as “Raven,” a mercenary hired by an unknown client who is tasked to disrupt a corrupt government in a fictional Middle Eastern country, and deliver control back into the hands of the people. The series casts the player as a sniper in a modern warfare scenario, tasked with infiltrating enemy compounds, assassinating targets, retrieving documents and other valuables, and otherwise just being plain sneaky. This is the copy I was provided for review, and I’ll be covering the game in full. The PS5 version, dubbed the Elite Edition, premiered on August 24 th, and comes with several bonuses and technical upgrades.
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Developed and published by City Interactive Games, the series has sold over 11 million copies to date, earning the title of “best selling first person sniping franchise.” This latest title released back on June 4 th on Xbox One, Series X/S, PS4, and Windows PC. Sniper: Ghost Warrior Contracts 2 (which I’ll refer to as simply Contracts 2 through the rest of this review) is the sixth entry in the popular Sniper: Ghost Warrior franchise, which began in 2008.
